

"Press Protection Money" by AI optimized Upgrading buildings now correctly spawns a scaffold.

The AI now uses "Paralysis Poison", "Black Widow Poison", Bugfix of an error in the waiting hall of the hospital, whichĬaused from time to time that the patients were not treated Measures "Spend the night together", "Sweet-talk someone", Bugfixes for pathfinding and interaction of the ai with the It occured that the gravedigger of the local graveyard was not The measure "Sit" in tavern and pub is now functional as provided The usage of perfume, jewellry and clothing had no effect Bugfixes with the titles Count, Marquess, Prince and Optimizations for pathfinding and missing ressources Bugfixes and reworks within all maps amongst other things like "Curse a Building" at the cemetery is now functional "Assign to >thief's service<" have been optimized Pub: "Assign to dance", "Assign to salacious services" and

The Calenberg map is now assigned to Germany Some chairs in the conference room of the city hall were not AI of the hospital was reworked (thanks to Kinver and Fajeth) Bank: offering, taking and payback of credits optimized The branch for Step 6 is named patch_4.20 Under Step 1 select of course the "The Guild II Renaissance" Application To access the beta please do the following: To access the patch on Steam please do the following: Today we are releasing a new patch for Guild 2 Renaissance which includes tons of fixes, remastered music tracks, guest appearance by the German medieval band "Versengold" and a modlauncher for comfortable switching between mods.
